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Vault of Monsters

Created by Driftforge Games

Funded in under 24 hours… now the Vault is growing. Missed the opening rush? There’s still time to step into Vault of Monsters, our 5e compatible folklore bestiary inspired by British and Irish legends, strange local tales, and the sort of places sensible people avoid after sunset. Inside you’ll find original creatures, ready-to-run encounters, playable species, subclasses, and a linked campaign set across the Lockshore Marches, where old seals are weakening and local problems have started becoming everybody’s problem. Some creatures stalk ruined roads. Some wait beneath barrows. Some seem oddly friendly right up until the situation becomes dramatically more complicated. With stretch goals approaching, the Vault is still expanding. More monsters, more player options, and more strange corners of the Marches are waiting to be unlocked. Enter the Vault while the doors are still open.

Latest Updates from Our Project:

The Vault Has Been Funded
6 months ago – Fri, May 08, 2026 at 03:24:09 PM

Hey Adventurers,

We funded, thank you so much! 

We’ve already started pushing towards stretch goals, which means more monsters are now creeping closer to becoming reality. After that come additional playable species, subclasses, and a few larger things we’ve still got hidden away for later.

There’s still plenty of time left in the campaign, and every share, comment, follow, and recommendation genuinely helps more than people realise.

For now though, we just wanted to say thank you properly.
Now we get to make the Vault even bigger. Which historically has never caused any problems whatsoever.

Cheers, James
Driftforge Games

250 Followers!
6 months ago – Thu, May 07, 2026 at 09:19:56 PM

Hey Adventurers,

We’ve officially passed 250 followers for Vault of Monsters.

Which means there are now at least 250 people willingly approaching an ancient containment archive full of folklore creatures and terrible decisions. Strong start.

Thank you genuinely, it’s been brilliant seeing the response so far and watching the Vault slowly creak open.

We’re now pushing towards our campaign target and our first stretch goal, which means even more monsters being added to the book. 

After that comes 4 new playable species, followed by 4 new subclasses waiting further down the road.

And yes, there are larger stretch goals still lurking in the dark that we haven’t revealed yet…. Very exciting! 

Also, don’t forget to have a proper look through the pledge levels. 

More soon. 
Cheers,  
James  
Driftforge Games

Colab Partner Shout Out: Revel Tales
6 months ago – Thu, Apr 23, 2026 at 08:22:31 AM



If you’re into Shadowdark and like your adventures fast, brutal, and full of pressure, check out The Cursed Flames by Revel Tales.

This upcoming supplement promises a dark survival-focused experience built around a simple idea: run, burn, and survive. Pre-launch followers who back the project will also unlock a bonus mini adventure, with an extra one for €1 reservations.

https://www.backerkit.com/call_to_action/a8987ba0-5f96-4dbe-8001-3a12a537955e/landing

Plus, if you sign up to Vault of Monsters, you’ll get a free 5e playable species, the Squallborn, and a Bard subclass, the College of the Sounding Gale. Not a bad start.



Inside the Vault: From Idea to Table - Update 3
6 months ago – Thu, Apr 16, 2026 at 10:46:28 AM

Hey Adventurers,

Back again with another look behind the curtain, and this time we’re firmly back in “this is going to go badly” territory.

Not everything in Vault of Monsters is subtle. Some things are very clear about what they want, and unfortunately for your party, that usually involves bones.

This is one of those.


The Original Brief: Cryptcrawler (Working Title)

Cryptcrawler is a hulking figure made entirely of bones, pulled from creatures of all shapes and sizes and forced together by dark, stubborn magic. It doesn’t move smoothly. It lurches. Joints grind where they shouldn’t exist. Its glowing green eyes don’t blink. They just fix on you.
It is driven by a single, very clear purpose. Collect bones.
Not for decoration. Not for ritual. For maintenance. It is fiercely territorial.

It tears apart anything that wanders into its territory, adding useful pieces to itself, repairing damage, reinforcing weak points, and occasionally building unpleasant little surprises around its lair.

Allegedly created by a necromancer to guard a crypt from grave robbers, it has outlived its master by a considerable margin. With no one left to give it orders, it has simplified its directive in the worst possible way.
Everything is either part of the collection or about to be.

Inspiration & Direction

For this one, we weren’t aiming for speed or spectacle. We wanted something that feels wrong to look at. A creature that shouldn’t hold together, but does anyway, purely out of spite and magic.

There’s also a practical angle. The idea that damage doesn’t stick in the usual way. The longer the fight goes on, the more the creature adapts, shifts, and rebuilds itself using whatever is nearby.

It turns the encounter into a question of control. Not just “can we kill it,” but “can we stop it getting worse.”


Working With Nick 

Nick had a field day with this one. We gave him the brief of a creature made from mismatched bones, something that looks assembled rather than designed. 

He came back with a shape that feels unstable in all the right ways. Different bone types layered together, proportions slightly off, posture just awkward enough to feel unnatural.

It’s one of those designs where the longer you look at it, the more details you notice… and the less comfortable you get.
Exactly what we wanted.

We’ll be back soon with something… 
Hopefully less interested in your skeleton.

Cheers,
James


Inside the Vault: From Idea to Table - Update 2
7 months ago – Thu, Apr 09, 2026 at 12:19:37 PM

Hey Adventurers,

We’re back with another look behind the curtain, this time with something a little smaller… significantly more damp... and maybe a bit sticky. 

Not everything in Vault of Monsters is built to crush your party into the floor or guard ancient ruins. Some of them are just here to cause problems in a much more… inconvenient way.

This is one of those.


The Original Brief: Puddlejumper
(We knew exactly what this one was called straight away, which is rare)

Puddlejumper is a small, mischievous creature, barely a foot tall, with blue translucent skin and eyes that are far too expressive for something that absolutely cannot be trusted. It is constantly dripping, leaving a trail of water behind it like a mobile trip hazard.

It doesn’t attack. It doesn’t threaten. It just… interferes.
Puddlejumper delights in startling travellers. A quiet path suddenly becomes a splash. A still puddle erupts into a fountain. Boots fill with water. Dignity is lost. It considers all of this a great success.

It’s harmless, technically. But after ten minutes, most adventurers start reconsidering their stance on that.

They’re said to be spirits of water, born from the laughter of children playing in the rain. In dry regions, spotting one is considered good luck.
In the moment, however, it mostly feels like a personal attack.

Inspiration & Direction

We wanted something that could break the rhythm of a session. A creature that doesn’t threaten the party’s health, but absolutely threatens their patience. There’s something very satisfying about watching a heavily armoured fighter slowly lose control of a situation to something the size of a loaf of bread.

Visually, we wanted it to sit somewhere between an axolotl and two Pokémon (Can you guess which ones?) It needed big eyes, soft shape, just enough charm that you hesitate for a second… right before it ruins your day.

Working With Nick!

Nick had a lot of fun with this one. We sent over the idea of a small, waterlogged nuisance with far too much personality, and he leaned straight into it. Big eyes, slightly smug expression, and just enough detail in the translucent skin to make it feel like it’s never quite solid.


There are a few creatures in the Vault that sit in this space. Not hostile, not friendly, just… unhelpful. They tend to cause more chaos than anything with claws.

We’ll be back soon with something a bit less playful.
Cheers,
James